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Which assault team gets used heroes generals
Which assault team gets used heroes generals











which assault team gets used heroes generals

An Assault Team below 25 morale points surrenders, surrenders all resources to enemy, and must be 'rebuilt' from scratch to re-deploy One Morale per 6 minutes 40 seconds (or 0.15 morale/minute) when the Assault Team is not involved in combat which can be increased by selecting the 'Charismatic Leader' badge 10 Morale points earned by winning a battle 20 Morale points are spent when entering a battle by both attackers and defenders Assault Teams begin with 100/100 Morale which can be increased beyond 100 by selecting 'Battlefield Commander' badge Morale simulates battle fatigue for Assault Teams

which assault team gets used heroes generals

Morale points are deducted (10 from the winner and 20 from the loser) If both Assault Teams fail to make the minimums the battle is available for 35 minutes (5 minutes of battle preparation, 30 minutes of idle), the Auto-Resolver decides a winner: If sufficient quantities are not met, the Assault team with the deficiency will retreat suffering a 25% resource and 20 points of morale penalty The remaining players can be a mix of all remaining classes. + At least 50% of the players (9 PAX for 2-faction, 6 PAX for 3-faction) need to be infantry or paratrooper tickets. 'Sufficient' tickets (spawns per player): A battle requires 'Sufficient' quantities:

which assault team gets used heroes generals

Maximum 36 player match (2-faction battle with 18 players each, 3-faction battle with 12 players each) The battle director activates 10 minutes after the battle has been created (5 minutes after the preparation time) War battles are generated by real players utilizing their command points to recruit and then deploy Assault Teams













Which assault team gets used heroes generals